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Alessandro Calogero Donatello Tarabotti Is a Kresnik and a world famous Hunter but doesn't associate with any of the Hunters Organization due to his views on them being a Kresnik. Alessandro is the legal ex-husband of Anne Henstridge and the father of her daughter Ada, and the during his later life he was married out of pity to Letitia Paternoster and is the father to her daughter Alexandra.

Alessandro true love has been Lola Desrosiers-Cross and have four children together named Julian, Prudence, twins Vivienne and Cecilia and Lucas with whom he shared a close and understanding relationship with, especially his son whom is his true heir. He also has an another illegitimate daughter named Allegra with his step-sister named Clara Abatangelo.

Background Edit

Early Life Edit

Childhood Edit

His Mother Leaving his Father Edit

Molestation by One of his mothers Suitors Edit

Competition with his Brother Edit

Teenage Years Edit

Adulthood Edit

Appearance Edit

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Alessandro is of Castilian extraction, and almost always dresses in a chalk-striped, dark-colored suit and tie (bow tie in films), sports slicked-back hair and bares a resembles to Johnny Depp according to his wife Lola.

Tattoos Edit

Personality Edit

Though head of the household, he is extremely naive and childish, with a short attention span and endless optimism. Alessandro is passionately in love with his wife Lola; he affectionately calls her romantic names like Querida ("darling") and Cara Mia ("my beloved"), and is driven wild by the slightest of her actions, whether imitating animal noises or speaking French. Like the rest of the family, Gomez is open and friendly to outsiders, though he finds their "normal" lifestyles befuddling.

He enjoys cigars and has been smoking them ever since he was seven years old (mother insisted), and is an accomplished juggler and knife-thrower. His favorite dance is The Freddy. He has a childlike love for toys and is especially fond of setting up trainwrecks with his model trains. He is well-versed in all types of combat (or believes himself to be, at any rate), especially sword-fighting. He is athletic, enjoys the trampoline, and has the heart of a 20-year-old track star -- Mama performed the surgery herself.

He owns businesses around the world, including a crocodile farm ("Crocodiles Unlimited"), a buzzard farm, a salt mine, a tombstone factory, a uranium mine, and many others. It is not unheard of for him to simply forget that he owns a controlling interest in a business or to draw a check on the wrong bank. The Magic Guiness Records of 2020 ranked him as 5th richest TV character with a net worth of $8.2 million.

Powers Edit

Kresnik Physiology Edit

  • Animal Imitation: The user can use/imitate animal powers, they can run like an ostrich, swing like a monkey, sprint like a cheetah, move like a cat, take the strength of an ant, track like a dog, hide like a turtle, constrict like a snake, etc. They cannot transform into animals, as this power only enables the user to mimic animalistic traits while still in their original form. Some users can mimic multiple animals at once.
  • Apathy: User can suppress or negate emotions in themselves or do not possess emotions at all, allowing them to ignore emotional distractions, suffering from psychological/emotional stress, and/or feeling from affecting their thinking-processes. In some cases, the user is simply unable to feel emotions of any kind.
  • Astral Projection: User can separate their spirit from the body by entering a trance, gaining access of travel to the Astral Plane. Experienced individuals may control both the Astral and Corporeal presences.
    • Project your consciousness/soul/astral form outside your body, gaining Spirit Physiology.
    • Travel to Hell, Heaven, or another spiritual realm.
  • Vampire Toxicity: The user possesses blood that is toxic to vampiric entities that renders them immune to vampirism and can affect or kill any vampiric being that comes in contact with their blood.
  • Dark Arts: User can utilize the Dark Art: a form of magic typically used for selfish, self-serving and/or nefarious purposes. Though it is not necessarily "evil" magic per se, dark arts tend to focus toward destruction, harming, cursing and otherwise complicating the lives of other people while advancing the user's own state. Users often reject social convention and the status quo, which some suggest is in a search for spiritual freedom. As a part of this, they embrace magical techniques and practices that would traditionally be viewed as taboo and are generally willing to go farther than most would even consider if it serves their ends.
  • God Mode: The user is able to enter a state which allows limitless godlike abilities, skills and traits making them nearly unstoppable with capabilities and powers that transcend all of the users basic limits whether physical, spiritual, mental, etc. With this power the user may gain virtually any kind of supernatural powers to the point of making them Nigh Omnipotence. Controlled God Mode: Users that possess control over this mode will be able retain their thought in the process, and not go berserk, while possessing the same or more level of godly strength and power to defeat their target. War God Mode: Most users lose their sense of humanity and goes berserk, making them ominous and evil. Their physical capabilities (strength, speed, and healing) increase drastically, allowing them to deal out devastating attacks while shrugging off horrific injuries with only one goal to defeat their enemy.
    • Strong Soul: User has a strong soul that is equivalent to the power of many souls which comes in handy in situations that tests one's spiritual fortitude and grants spiritual abilities. The user's soul is unable to be bound by anything and lives free without any need of dependence. It is also strengthened by the user's desire to get what they want, no matter the cost.
  • Semi-Immortality: Users of this ability never age, and as a result, they stay young forever or at least never suffer the ravages of aging. Because of this, the user will always be at their physical prime. The user will also be immune to aging abilities, such as Age Acceleration or Reversal.
  • Nature Manipulation: User is connected directly and can communicate, influence, manipulate and control nature: all living beings and plants and natural phenomena, such as the weather and geology of the Earth, and the matter and energy of which all these things are composed. They can survive in any natural environment on earth. User can control, tap into, blend and/or become elements of nature, including air, weather, lightning, earth, stone, metal, water, ice, clouds/mist, magma, fire etc.. They can control animals and plants and mimic their abilities and forms. Because user can communicate with nature, they become instantly familiar with their surroundings, the connection is so deep that the earth can respond to one's emotions and desires (blossoming with flowers and calming weather when happy, making skies stormy when angry, shifting the landscape to gain the advantage in a fight, etc.) The user can purify, heal and generally influence the health of nature, and considering the fact that they're helping the environment, plants and animals act favorably towards user. They have access to every living species of animal on Earth and can also draw strength from them and acquire their abilities. Nature obeys users every command and operate on a "hive mind", meaning users can control an entire army of animals.
  • Natural Weaponry: The user possesses some form of natural weaponry, including claws, fangs, horns, beaks, clubbed tails, etc., and know how to use them.
  • Psionic Manipulation: The user can use any and all psychic powers.
  • Supernatural Condition: Users are glaringly, obviously and super/unnaturally superior over their race because their capabilities are pushed beyond the natural level; making them immensely stronger, faster, durable and smarter than normal members of their species (in that 'verse) can achieve by any method of training and remain that way with little or no maintaining. On the other hand, the only way for users to strengthen this ability is to perform intensive training or exercise. For example, to increase ones superhuman strength, they would have to lift tons of weight many times a day.
  • White Arts: User can utilize the White Art: a form of magic typically used for helping other people by healing the mind, body and/or soul. Practitioners of this type of magic tend to focus toward assisting others, purifying evil spirits, dispel curses, medical potions and respect all the rules about what is forbidden and not.

Supernatural Hunter Powers Edit

  • Enhanced Combat/Supernatural Combat - The user is unbelievably skilled in most known forms of fighting. They can be exceptionally proficient in the fighting traditions of a variety of cultures and become advanced with their own individual methods of close quarter combat, including martial arts (from all over the world), boxing, and wrestling. They can also become superhumanly skilled in their use of weaponry.
  • Enhanced Condition/Supernatural Condition - The user's physical and mental abilities are above natural members of their species in that verse, beyond what can be emulated via natural training and with little to no maintaining. This entails that they are faster, stronger, more intelligent and overall superior to fellow members of their species, without being obviously supernatural.
  • Enhanced Tracking/Supernatural Tracking - The user can track others down easily via various means, ranging from scents to footprints. With enough experience, the user can follow tracks that are days or even weeks old. Some users may be able to reconstruct what has happened by sniffing around the area they are searching.
  • Intuitive Aptitude: The user can instantly learn and understand the complexity and exactness of organisms, objects, subjects, fields, powers, etc. without the need of long-term or special education. Intuition, also called Discernment or Instinct, is the ability to "just know" personal information about an object, subject, or occurrence, including sensing how others will react to something that the user does or when something is about to happen. This ability is innate and cannot be turned off. A faculty of this ability allows the user to also (or instead) intuit spiritual truths and principles (sensing the presence of evil/danger/people that dislike the user, a feeling that one should or shouldn’t go somewhere, or the right thing to do in a situation); this faculty is called Gnosis.
    • Hunting Intuition: The user possesses extraordinary talent and instinct in/for hunting all things. They can track anything under any conditions, sense the weaknesses of their prey and exploit them and finally kill or capture their prey.
    • Killing Intuition: The user has instant knowledge on how to kill any living being regardless of how powerful they are. This ability comes in great significance when dealing with seemingly unstoppable opponents and allows the user to end their lives with expedient efficiency.
    • Martial Arts Intuition: The user can intuitively understand all Martial Arts, using them like the user trained them over years.
    • Trapping Intuition: User can create many different types of traps that are effective in different ways. Traps can range from trap holes, to arrows, to explosives, etc. This allows the user to get an advantage over others and place this in situations where even the brightest of minds would have trouble escaping their traps.
  • Paranormal Expertise: The user possesses great, if not natural, experience and knowledge of how to combat and detect paranormal beings (vampires, aliens, etc.).
  • Supernatural Detection: The user can sense the presence of supernatural beings and identify them as such on sight.
  • Weapon Proficiency: User with this ability need only to pick up a weapon before they instantly become proficient in it. The first time they pick up a sword, they can spar with masters, the first time they use a bow, they can hit bulls-eyes. Even alien, magical, or other weaponry that they should not understand comes naturally to them.

Weaknesses Edit

Skills and Abilities Edit

Possessions Edit

Relationships Edit

Love Interests Edit

Lola Desrosiers-Cross Edit

Clara Abatangelo Edit

Anne Henstridge Edit

Letitia Paternoster Edit

Family Edit

Parents Edit

Siblings Edit

Half-Siblings Edit

Children Edit

Friends Edit

Enemies Edit

Etymology Edit

Alessandro is the Italian form of Alexander. A famous bearer was Alessandro Volta (1745-1827), the Italian physicist who invented the battery.

Alexander is the Latinized form of the Greek name Αλεξανδρος (Alexandros), which meant "defending men" from Greek αλεξω (alexo) "to defend, help" and ανηρ (aner) "man" (genitive ανδρος). In Greek mythology this was another name of the hero Paris, and it also belongs to several characters in the New Testament. However, the most famous bearer was Alexander the Great, King of Macedon. In the 4th century BC he built a huge empire out of Greece, Egypt, Persia, and parts of India. Due to his fame, and later medieval tales involving him, use of his name spread throughout Europe.

The name has been used by kings of Scotland, Poland and Yugoslavia, emperors of Russia, and eight popes. Other notable bearers include English poet Alexander Pope (1688-1744), American statesman Alexander Hamilton (1755-1804), Scottish-Canadian explorer Sir Alexander MacKenzie (1764-1820), Russian poet Alexander Pushkin (1799-1837), and Alexander Graham Bell (1847-1922), the Scottish-Canadian-American inventor of the telephone.

Calogero is from the Late Latin name Calogerus which meant "beautiful elder" from Greek καλος (kalos) "beautiful" and γερων (geron) "old man, elder". This was the name of a 5th-century saint, a hermit of Sicily.

Donatello is the diminutive of Donato. The Renaissance sculptor Donato di Niccolo di Bette Bardi was better known as Donatello.

Donato is from the Late Latin name Donatus meaning "given". Several early saints had this name. The name was also borne by two Renaissance masters: the sculptor Donato di Niccolo di Bette Bardi (also known as Donatello), and the architect Donato Bramante.

His surname is Tarabotti which is of an unknown meaning but it's origins are from Italy.

Trivia Edit

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