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Seren-Reyes Olivera Asherah Poppy de Mauvaisefoi Seren is the second daughter to Draco Mauvaisefoi and Lola Desrosiers-Cross. Seren is the younger sister to twins Klaus and Blue, and the older sister to Maximilian, Christopher, and Beatrix-Jean.

Background Edit

Early Life Edit

Childhood Edit

Teenage Years Edit

Adulthood Edit

Appearance Edit

Personality Edit

Powers Edit

Personal Powers Edit

Witches Powers Edit

Mediumship: Lola can view ghosts/spirits of deceased and communicate and/or interact with them, even if they have possessed inanimate objects/subjects/people. Lola is able to repel and run spirits away from an area, compel to employ an armada of ghosts, and may even view a visual conception of a spirit world in a trance if desired.

  • Communing: Lola is capable of bringing spirits back into solid space who still have unfinished business to take care of with the living. She as the communer has little to no control which spirits he brings back and doesn't know what unfinished business may be.
  • Deprivation: This power is an extremely rare psionic ability usually displayed by deceased telepaths, mediums, or extremely powerful celestial beings. On the ethereal plane this power is used to keep malefic spirits and apparitions in order by manipulating their ectoplasmic brain patterns and causing whatever past thoughts and desires they had while living to be returned to their psyche. This drastic change in pathos torments ascended souls by making them experience all their past concerns and cursing their soul to never find peace.
  • Spirit Communication: the ability of controlling and manipulating spirits and ghosts.

Molecular Manipulation: She can manipulate molecules to achieve a wide variety of effects

  • Molecular Acceleration: Can accelerate molecules, be it their own or another's. They can speed an object's molecules to the point of melting or combustion.
    • Melting: She can liquefy objects/organisms by causing the molecules merge together and thus lose total physical cohesion. Viscosity depends on the object being liquified, if it has a high water content then the object could become completely water like liquid. If the object is rock like or inorganic, then it will become a thick and mud-like liquid, while metal would become like mercury.
    • Molecular Combustion: She can accelerate molecules of target, increasing heat and friction to the point of combustion/explosion.
  • Molecular Immobilization: Can cause molecules of object/organism freeze in place, giving the effect similar to time stopping. They are capable of freezing select objects, only a part of a person while leaving the rest of the body in motion, multiple objects, or freezing an entire area. As with time-stop, targets' consciousness are also immobilized and they are unaware of anything that transpired while they were frozen.
    • Molecular Deceleration: Can slow an object or organism's molecules down, giving the appearance of time slowing, putting the object/organism in slow motion.

Conjuration: The act of calling, commanding, or summoning an element, object, person, or spirit already in existence.

Spell Casting: The act of casting spells and performing rituals to affect the world around them.

White Arts - User can utilize the White Art: a form of magic typically used for helping other people by healing the mind, body and/or soul. Practitioners of this type of magic tend to focus toward assisting others, purifying evil spirits, dispel curses, medical potions and respect all the rules about what is forbidden and not.

  • Abjuration: The users can cast spells which can grant protection of various kinds, prevent other beings from entering an area, force armor, purification and force fields.
    • Defense Powers - The user can release/use energy/matter (whether organic, inorganic, objects, etc.) to defenses of various shapes and/or intensities, either projected, used as a part of standard defense, etc.
      • Force-Field Generation: Create/generate force-field.
      • Fortification Creation: Create strong fortifications.
      • Defection: The user is capable of deflecting attacks, normally projectiles or blunt force, away from themselves. While usually a defensive method, it can be utilized as offensive with efficient calculation.
    • Support Powers - The user can temporarily enhance a variety of a targets performance such as speed, strength, durability, accuracy, powers, intelligence, etc. This power can also protect the target against any and/or all ailments that hinders them as well as accelerate their bodies healing process to gain a regenerative healing factor. The user can even apply more than one/all enhancements at the same time. The user can also cause hindrance to the enemy in both powers, physical and spiritual nature.
      • Damage Amplification: The user can increase and amplify the damage the target takes making them easier to defeat or destroy.
      • Damage Negation: The user can negate any damage, pain and/or wounds, mental and physical, they or others take.
        • Impact Absorption: The user absorbs the impacts of attacks to negate the damage.
      • Damage Reduction: The user can decrease and reduce the damage the target takes making them harder to defeat or destroy.
      • Damage Removal: The user can remove any damage, pain and/or wounds, mental and physical, they or others have suffered.
      • Downgrading: User can reduce the strength, speed, defense and magical or special power and resistance of a target.
        • Power Dilution: User can counteract the effects of powers that allow others to share their powers or gaining strength from others by dividing the potency of the power, for example if one Target has Super Speed, another has Super Strength and they both use Power Sharing to gain both their strength and speed is divided equally instead of giving both full power.
  • Animancy: The user's magical abilities revolve around manipulating the living, life, the life-force, spiritual energy and organic forms. Users can create new forms of life, grant life to the lifeless, animate things, manipulate the life force of the universe and those connected to it. Many practitioners find a way to make peace with idea that death is everywhere and that life and death are both inevitable forces and can't exist with out the other. Practitioners also have the potential to create or find new ways to bring new life in existence, either by animation, evolution, any way possible.
    • Healing: User can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.
    • Life Magic: The users of this power can utilize powerful spells which can bring anything the user see fits to life, such as a statues, toys, even such as furniture and rubble.
  • Aura Reading: The user can perceive auras, normally invisible fields of energy that surround every living thing, this can be used to sense emotions, health, power levels, or the targets moral alignment. They may also be able to sense auras surrounding inanimate objects under special circumstances.
  • Curse Negation: The user can nullify, remove or bypass curses to keep them safe from infliction.
    • Power Immunity to curses.
    • Spell Negation if curse was a spell.
  • Divine Force Manipulation: The user has control of anything that is symbolized as divine and holy connections to gods. They are able to manipulate sacred artifacts and relics that are connected to the gods or their power. With this, the user is completely considered worthy of spiritual respect, allow them to achieve feats that are impossible to be reached by mere mortals.
    • Anti-Evil Aura: The user is capable of emitting and generate an aura that is capable of repelling evil, or any other forces of darkness. This can be benefited by even causing exorcisms to those around the user.
    • Demonic Power Negation: The user can temporarily or permanently suppress powers and effects caused by demons or demonic sources. This can be achieved in a variety of ways such as deactivation.
  • Malignance Nullification: The user can repel and nullify any attack with evil intent and block out all manners of malicious physical acts that are aimed against the user. If the attack against the user even has a small degree of maliciousness in its purpose the attack will be dissipated.
  • Purification: The user can remove the darkness or evil from a person or objects, often including demons possessing it or mind control affecting it. It can turn evil to good or merely make someone pure.
    • Exorcism: The user can forcibly remove possessing entities (ghosts, demons, etc.) from the body, object or the location they are possessing/haunting.
      • Ejecting a possessing entity from a person, object or location.
      • Banishment of the entity back to its place of origin, or to the afterlife in the case of ghosts.
    • Salvation: The user can save souls from sins and consequences, also one can undo Contract Bestowal. They can redeem souls and release them from condemnating influences, they can also restore damaged souls and spirits, including purification of souls.
  • Possession Immunity: The user is immune to certain or all forms of possession, including demonic, angelic, telepathic and spiritual possession, preventing any entity from entering their bodies.
  • Potion Creation (only medical oriented one)
  • Restoration: The user can restore anything living or non-living to either their optimum state, including high-speed regeneration of themselves or others, restoring life in environment, such as forests or animal life, reconstruct ruins or destroyed buildings, etc.
  • Sanctification: The user can bless objects/substances with holy properties, infusing the substance with divine potential to cause harm to malevolent forces.
    • Almighty Infusion: The user can infuse anything (powers, sentient beings, objects etc.) with the force that makes omni powers infinitely powerful. This can remove limits and amplify the effects or condition of the receiver on a nigh-omnipotent scale. If used on weapons, it can cause the weapon to break through or slice through other dimensions and never break or lose sharpness. When used on an object such as a rock, it would become immovable and unbreakable.
  • Strong Heart: Users possess a very potent heart both spiritually and physically letting them survive most heart diseases. The user's heart also possesses a grand form of power, allowing them to survive most forms of corruption or whatever seeks to harm it. 
    • Pure Heart: Users possess a heart devoid of evil, darkness, malice, etc.
  • Strong Soul: User has a strong soul that is equivalent to the power of many souls which comes in handy in situations that tests one's spiritual fortitude and grants spiritual abilities. The user's soul is unable to be bound by anything and lives free without any need of dependence. It is also strengthened by the user's desire to get what they want, no matter the cost.
  • Spell Casting: User can cast spells, an action that allows one to magically alter reality to varying extents. It is often a series of words that take effect when spoken, though others are able to cast spells merely by thinking, with gestures, with magical objects or through a ritual of some sort.
    • Spell Negation: The user can negate any and all forms of spells ranging from the most powerful of spells to least and faint spells, possibly dispelling them completely.
  • Supernatural Priest Training: The user possess the divine powers of a supernatural priest/nun, and are capable of combating multiple malevolent dark entities and are generally adept at exorcisms, archaic wisdom on demonology and angelology, and multiple holy practices. Their conviction grants them a strong will on behalf of their faith in a certain cause and allows them to resist psionic influences from dangerous monstrosities.
    • Divine Territory: The user can create an area protected by divine power which destroys/damages/repels/purifies anything of evil that attempts to enters its range of influence. This ability is a powerful defensive skill which allows a user to hold off even the most powerful of dark entities to formulate a counterattack.
    • Holy Voice: The user can cleanse, purify, heal, or shatter, destabilize, disintegrate, stabilize living and/or non-living things by speaking/singing.
      • Performance Art Intuition - All in Holy/Divine Level
        • Screaming (as though screaming but not really):Sonic Scream and Ballistic Scream
        • Singing: Voice Manipulation and Sound Manipulation
        • Speaking: Voice Projection, seems like a projected voice from a song sang by a person
    • Impurity Destruction: The user can attack in ways that harm exclusively malevolent/evil entity, the amount of damage that the target sustains may be reflected of their impurity of their soul. The attack can be powerful enough to kill a malevolent immortal, have the ability to banish a living malevolent enitity to hell after killing them or destroy the spirit along with the body. If influenced by divine or magic properties, this ability can also purify any foreign traces of malice that's attached to a benevolent being.

Seer Powers Edit

Precognition: Users have the ability to foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action.

  • Danger Intuition: To see into the immediate future, user has no direct control over the power and is only triggered when there is immediate danger.
  • Death Sense: To detect who was going to die and when their death will occur, but may not be able to prevent it.
  • Destiny Perception: To perceive destiny/fate.
  • Precognitive Artistry: To paint, draw, or sketch the future subconsciously. The user can trigger the power by entering some sort of trance paint what they are "seeing" on a blank canvas/paper.
  • Precognitive Crafting: To craft the future subconsciously.
  • Precognitive Dreaming: To perceive future in dreams, whether symbolic, direct or from the perspective of another being.
  • Precognitive Speech: To predict the future by speech.
  • Premonition (also known as Presentiment): To gain information about future events that is perceived as emotion.

Retrocognition: The user can discern the past and past events using various means, usually entering a trance while seeing and hearing a noted past event, whether it be concerning themselves or of an unfamiliar lineage in a past occurrence. Occasionally spontaneous.

  • History Reading: to understand person's history.
  • Past Recollection: to intuitively know what has occurred
  • Retrocognitive Artistry: write, paint or draw the past events through art.
  • Retrocognitive Dreaming: perceive the past events through dreaming.

Clairvoyance: The user can gain a direct visual information about an object, person, location or physical event through means other than the user's physical sight and allows them to act when they are unable to use their eyes and allows them to hear things at distances. User can sense/see/hear spiritual/psychic beings and other person's presence and perceive emotions, thoughts and memories of others. Some users can project themselves onto the spiritual world.

  • Dream Scrying: to dream actual ongoing far-off events.
  • Psychic Navigation: to locate people/objects or create a mental map of an area.
  • Shared Vision: to view another user of clairvoyance sight.
  • Visual Linking: to link one's vision to others.

Empathy: The user can fully interpret and replicate the emotions, moods, and temperaments of others without reading apparent symptoms, allowing them to understand introverts or discover one emotion is actually hiding another. They can attack someone in a personal and emotional way since they know exactly what emotion is flowing through themselves and can use this knowledge to play against them. Some users may learn to read emotional imprints left into environment or objects. Usually over time, an Empath's power grows to the point that they can manipulate emotions on others, and possibly use them to empower themselves. The user may learn to extend their power over/on vast number of sentient beings or reach extreme distances, even other levels of existence but this may be possible only if the user has emotional link to those they search already in effect.

  • Lie Detection - Empaths can sense when a person is lying to them, as lying can cause an irregularity in one's emotions. More skilled users can pick out the lie and find the truth.
  • Psychometry - There are some places that have constant emotional residue (due to major events happening in that location war, death, historical moments, etc.). Some Empaths are able to tap into those emotional (lower level users that enter these places are overpowered involuntarily) imprints and re-experience those emotions as if they were happening in that moment. If skilled enough, some Empaths can also see the emotional echoes (images/residual ghosts) still there. This would be due to high levels of concentrated emotional energy.
  • Clairvoyance - An Empath can forge an emotional connection with another being. If that connection stays opens, the Empath is able to sense when that person is in danger and is also able to locate them by their "emotional scent".
  • Psychic Navigation - Empaths can sense a person by the emotional wavelength they give off or "empathic scent".

Telepathy - User can read/sense another person's thoughts, communicate with them mentally and/or affect their minds/thoughts. Telepathy falls into two categories: Telepathic Communication, which is the ability to transmit information from mind to another, and Telepathic Perception, which is the ability to receive information from another mind.

  • Mind Reading: The ability to read/sense the thoughts of others.
  • Psychic Communication: The ability to open up secret conversations and relay covert information.
  • Telepathic Speaking: The ability to speak aloud using only the mind.
  • Knowledge Projection: The ability to project knowledge into another mind.
    • Telepathic Language Instruction: The ability to teach languages telepathically.
  • Knowledge Replication: The ability to replicate the learned knowledge and skills of others.
  • Memory Reading: The ability to read the target's memories.
  • Mental Inducement: The ability to temporarily push the targets mind into the wanted state.
  • Mind Control: The ability to manipulate the minds of other via thought process.
  • Mind Image: The ability to project one's image to the mind of another.
  • Mind Link: The ability to develop a permanent mental bond with any person, also called imprinting.
  • Mind Melding: The ability to fuse one's consciousness with another.
  • Mind Walking: The ability to enter the mind of another.

Power Detection - User can sense the presence of supernatural powers and possibly gain detailed understanding about them, including their type, quality and intensity.

Divination: User can employ divination, a method of reading the future, the present and the past and/or provide help to a problem at hand by using an occultic, standardized process or ritual. Divination can be achieved by communicating with the supernatural (i.e. gods, demons, spirits, nymphs) or by reading certain patterns.

Psychic Shield: The user is immune or highly resistant to any/all mental intrusion, including psychic or empathic powers, hypnosis, illusions, deception, etc. Mind readers only “hear” static, while mind controllers are incapable of manipulating those shielded.

  • Anamnesis: to resist or withstand Memory Manipulation.
  • Compulsion Immunity: to withstand abilities that compel the user to perform an action
  • Empathic Shield: to resist or withstand Emotion Manipulation.
  • Mental Shield Creation: to create a psychic shield on others.
  • Psionic Shield: to protect oneself or others from psychic penetration.
  • Seduction Immunity: to withstand seductive love, lust and sex-based abilities.

Fae/Demon Powers Edit

Enhanced Condition or Supernatural Condition: Possess physical attributes that surpass normal humans..

  • Semi-Immortality: This ability never age, and as a result, they stay young forever or at least never suffer the ravages of aging. Because of this, the user will always be at their physical prime. The user will also be immune to aging abilities, such as Age Acceleration or Reversal.
  • Enhanced Agility: Gain enhanced ability to perform feats of super speed and reflexes.
  • Enhanced Dexterity: Make quick and precise movements in almost any situation.
  • Enhanced Durability/Invulnerability: Become impervious to most forms of harm.
  • Enhanced Strength: Gain enhanced strength.
  • Malleable Anatomy: alter the body to a limited degree.
  • Accelerated Metabolism: The user has an accelerated metabolism, rendering them resistant to weight gain, illness, injury, and accelerating their healing speed.

Photokinesis: Lola can create, shape and manipulate visible light, commonly referred to simply as light, is electromagnetic radiation that is visible to the human eye, and is responsible for the sense of sight. Primary properties of visible light are intensity, propagation direction, frequency or wavelength spectrum, and polarisation, while its speed in a vacuum (299,792,458 meters per second/186,000 MPS) is one of the fundamental constants of nature. Visible light, as with all types of electromagnetic radiation (EMR), is experimentally found to always move at this speed in vacuum. In common with all types of EMR, visible light is emitted and absorbed in tiny "packets" called photons, and exhibits properties of both waves and particles. This property is referred to as the wave–particle duality. The study of light, known as optics, is an important research area in modern physics.

  • Producing blasts of light.   
  • Sealing, binding an object or person to another object or person.     
  • Past reflection, the ability of sensing/reliving past event in a specific location.
  • Rendering beings unconscious and returning a person's consciousness.
  • Breaking magic spells.
  • Generate a Super-nova of light (this is specific to a certain bloodline of Faeries herd).     
  • Banishing, banishing an object or creature into a different dimension.
  • Revealing, allows the user to break or remove an illusion, revealing it as its true form.
  • Illusion casting, casts illusions to distract or confuse other beings.
  • Light Teleportation

Telepathy: Lola can read/sense another person's thoughts, communicate with them mentally and/or affect their minds/thoughts. Telepathy falls into two categories: Telepathic Communication, which is the ability to transmit information from mind to another, and Telepathic Perception, which is the ability to receive information from another mind.

  • Telepathic Communication (with other Fae)
  • Binding: The ability to restrict the movements of others via the mind.
  • Download: The ability to quickly process, store, or download information through another's mind.
  • Emotion Manipulation: The ability to make one feel pleased, happy, pained, or any other emotion.
  • Illusion Manipulation: The ability to manipulate what others perceive, such as making them see things that aren't actually present, or not see things that are.
  • Knowledge Projection: The ability to project knowledge into another mind.
    • Telepathic Language Instruction: The ability to teach languages telepathically.
  • Omnilingualism: The ability to intuitively understand all languages.
    • Telepathic Translation: The ability to translate all languages.
  • Thought Manifestation: The ability to make one's thoughts visible to all.
  • Thought Manipulation: The ability to control the thoughts of others.
  • Psychic Shield: The ability to erect a psychic shield to protect the minds of oneself and/or others.
  • Psychic Torture: The ability to torture victims mentally and spiritually.
  • Pushing: The ability to implant memories, thoughts, and emotions into others.

​Extrasensory Perception- The user can acquire information by means independent of any known senses or previous experience. This applies to any and all kinds of information, knowledge, wisdom, experience, etc. Information can be either personal (memories, thoughts, etc.) or impersonal (academic knowledge, data, etc.). This ability can be used passively (as an instinctual reaction) or actively (by wanting to know specific information).

Magic She has access to Magic, the use of rituals, symbols, actions, gestures and language to exploit supernatural forces to varying degrees, with only their skill, personal power-level, imagination/knowledge, and/or morality to define the borders. Given the flexibility of magic, its users have essentially unlimited possibilities for what to do.

  • Energy Manipulation: Generate/Control multiple forms of energy.at a high degree.
    • Absorption: Absorb different forms of energy for defense or recharging purposes.
    • Barriers: Set up energy shields that are nearly impenetrable.
    • Blasts: Project energy blasts that can level a whole city.
    • Constructs: Create a number of constructs that can assist in any situation.
  • Healing: Lola can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.
  • Illusion Manipulation: cast powerful illusions that seem nearly real
  • Telekinesis: Psionically manipulate structures at an advanced level.
  • Space-Time Manipulation: Lola is able to manipulate, distort or bend the space-time continuum, the fabrics of reality in which all exist in. Space-time serves as the boundary of existence, separating different realities and timelines and keeping them flowing properly; distorting this boundary can cause devastating effects, causing timelines to become fluid, even destroying all the world. Based on the general relativity, "manipulation of space" is synonymous with "manipulation of time", due to space and time exist as a single continuum.
  • Wish Granting: Lola can grant wishes of others or oneself, manifesting the desires of others and themselves into reality and make their wildest dreams come true.

Mental Manipulation: Lola can manipulate, modify and control the thoughts, mindsets, and upper brain functions, allowing the ability to render others unconscious, suppress their memories, and negate the use of abilities, increase/decrease mental capacity, modify minds to be agreeable, control minds, sway sensations to induce altered perception, bestow/heal mental disorders, create/penetrate mental barriers, etc.

  • Mental Inducement
    • Desire Inducement
    • Emotion Inducement
    • Fear Inducement
    • Love Inducement
    • Pleasure Inducement
    • Sexual Inducement
  • Confusion Inducement: Lola can cause confusion (temporary interference with the clear working of targets mind) in a person or group of people. Depending of the power of user and/or attack this can cause momentary or longer lasting inability to focus attention, loss of orientation (ability to place oneself correctly in the world by time, location, and/or personal identity), disordered memory (ability to correctly recall previous events or learn new material).
    • Cause confusion in a person or crowd.
    • Distract the target just long enough to slip by.
  • Dream Manipulation: Lola can create, shape, enter and manipulate the dreams of oneself and others, including modifying, suppressing, fabricating, influencing, manifesting, sensing, and observing dreams as well as nightmares, daydreams, etc., possibly including past ones. They can produce and modify dreams, bestow nightmares or lucid dreaming, entrap people in REM, and promote spiritual/emotional healing within dreams. In some cases, user's power extends to the real world, such as wounds inflicted on a sleeping victim, healed damage (mental or physical) affecting the physical form, and other wise blurring the line between waking and dream. They may be able to pull someone from the waking world into the dream world or brings people/things from the dream world into the waking world.
  • Sleep Inducement: Lola can cause organisms to fall asleep, whether instantaneously or more naturally.

Misdirection: Lola can make others lose their way, causing any/all attempt by the victim to determine their position fail, for example trying to navigate by the stars or landmarks will cause fog, GPS will malfunction, maps or road signs will be destroyed or incorrect.

  • Crash!: Lola can negate any sort of powers and usage that involves technological aspects, cause power drainage of technology, EMP, system errors or computer virus infections, etc.

​Nature Channeling: Nature channeling is an ability used by most Faeries that allows them to project and manipulate mystical, arcane energy. The ability has been described as 'nature itself' and can easily harm any human within close range. A Fae with this ability can channel nature through their body and project it in a concentrated and powerful blast of light which seems to manifest as magical energy or a kinetic force, conclusively throwing or repelling objects a considerable distance. This power has been displayed to contain mysterious supernatural effects, such as breaking illusion and reversing/removing spells. Nature channeling is also the core feature of Fae magic and can be used for a number of purposes other than offensive blasts.

Nature Manipulation: Lola is connected directly and can communicate, influence, manipulate and control nature: all living beings and plants and natural phenomena, such as the weather and geology of the Earth, and the matter and energy of which all these things are composed. They can survive in any natural environment on earth. Lola can control, tap into, blend and/or become elements of nature, including air, weather, lightning, earth, stone, metal, water, ice, clouds/mist, magma, fire etc.. They can control animals and plants and mimic their abilities and forms. Because Lola can communicate with nature, they become instantly familiar with their surroundings, the connection is so deep that the earth can respond to one's emotions and desires (blossoming with flowers and calming weather when happy, making skies stormy when angry, shifting the landscape to gain the advantage in a fight, etc.) The user can purify, heal and generally influence the health of nature, and considering the fact that they're helping the environment, plants and animals act favorably towards user. They have access to every living species of animal on Earth and can also draw strength from them and acquire their abilities. Nature obeys users every command and operate on a "hive mind", meaning users can control an entire army of animals.

  • Environment Manipulation: Lola can create, shape and manipulate the environment, whether natural or artificial, and everything in it, including all the aspects of the environment, from the purely physical ones and also mythical/conceptual ones.
  • Elemental Manipulation: Lola can create, shape and manipulate the basic elements of nature, the rudimentary, simplest or essential parts/principles of which nature consists. The four principal, basic elements and their states are:
    1. Solid (Earth Manipulation)
    2. Liquid (Water Manipulation)
    3. Gas (Air Manipulation)
    4. Plasma (Fire Manipulation)

Plant Enhancement: Lola can increase the amount and health of plants, flowers and other produce, heal and otherwise nourish them and influence environment to reach and stay on the ideal range to help plant-life flourish. They can communicate with plants, a

  • Weather Manipulation: Lola can sense, create, shape and manipulate weather, i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog and temperature changes. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas. There are four main factors of Weather manipulation:
    • Air Manipulation - for wind and related effects.
    • Electricity Manipulation - lightning in all variations.
    • Thermal Manipulation - make it cold or hot.
    • Water Manipulation - rain, snow, fog etc.
  • Communicate with and command earth's environment psychically.
  • If the area has been cleared of natural wildlife and vegetation, then both will be attracted to return to the area.
  • Nature will defend user from potential threats (and is aware of how to tell friend from foe).
  • Animal-Based Abilities
    • Animal Empathy
    • Animal Imitation
    • Animal Manipulation
    • Animal Morphing
    • Animal Telepathy
    • Zoolingualism
  • Shapeshifting/Malleable Anatomy: Alter the body to help with stealth or offensive situations.

Skills and Abilities Edit

Weaknesses Edit

Possessions Edit

Relationships Edit

Love Interests Edit

Family Edit

Parents Edit

Siblings Edit

Children Edit

Cousins Edit

Aunts/Uncles Edit

Nieces/Nephews Edit

Other Relatives Edit

Friends Edit

Enemies Edit

Etymology Edit

Seren means "star" in Welsh. It has become a popular girls' name and was the third most popular name for baby girls born in Wales in 2009; in 2010 Seren was the 5th most popular name in Wales and 288th most popular name in England. Seren is also a popular female name in Turkey.

Reyes means "kings" in Spanish. It is taken from the title of the Virgin Mary, La Virgen de los Reyes, meaning "The Virgin of the Kings". According to legend, the Virgin Mary appeared to King Ferdinand III of Castile and told him his armies would defeat those of the Moors in Seville

Olivera is the Serbian form of Oliver is from Olivier, a Norman French form of a Germanic name such as Alfher or an Old Norse name such as Áleifr (see Olf). The spelling was altered by association with Latin oliva "olive tree". In the Middle Ages the name became well-known in Western Europe because of the French epic 'La Chanson de Roland', in which Olivier was a friend and advisor of the hero Roland. In England Oliver was a common medieval name, however it became rare after the 17th century because of the military commander Oliver Cromwell, who ruled the country following the civil war. The name was revived in the 19th century, perhaps in part due to the title character in Charles Dickens' novel 'Oliver Twist' (1838), which was about a poor orphan living on the streets of London.\

Alfher is the Germanic name composed of the elements alf "elf" and hari "army, warrior" (making it a cognate of Alvar). Alvar is from the Old Norse name Alfarr, formed of the elements alfr "elf" and arr "warrior".

Asherah is perhaps derived from Semitic roots meaning "she who walks in the sea". This was the name of an ancient Israelite goddess who was worshipped before the advent of monotheism.

Poppy is from the word for the red flower, derived from Old English popæg and referring to various species of Papaver. The name is rising in popularity in the United Kingdom. It was the 28th most popular name given to baby girls in England and Wales in 2007 and was the 72nd most popular name given to baby girls in Scotland. The popularity of the name has been attributed to the naming of Poppy Honey, a daughter of British celebrity chef Jamie Oliver. Australian actress Poppy Montgomery and her sisters were named for the Flower fairies illustrations by Cicely Mary Barker.

Her birth surname is Mauvaisefoi means 'bad faith' in French. Her step-father's surname Knight is from Old English cniht meaning "knight" or "tenant serving as a mounted soldier".

Trivia Edit

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